“Hard surface modeling is used to craft inanimate objects with firm, static surfaces.”
Using Edit mode, the user can move/add/connect vertices which then add up to edges and then faces. ex. 4 vertices = 2 edges = 1 face
“Hard surface modeling is used to craft inanimate objects with firm, static surfaces.”
Using Edit mode, the user can move/add/connect vertices which then add up to edges and then faces. ex. 4 vertices = 2 edges = 1 face